{"id":3444,"date":"2009-09-16T23:26:25","date_gmt":"2009-09-17T07:26:25","guid":{"rendered":"http:\/\/www.horace.org\/blog\/2009\/09\/16\/games-lessons\/"},"modified":"2009-09-16T23:26:25","modified_gmt":"2009-09-17T07:26:25","slug":"games-lessons","status":"publish","type":"post","link":"https:\/\/www.horace.org\/blog\/2009\/09\/16\/games-lessons\/","title":{"rendered":"Games lessons"},"content":{"rendered":"<blockquote><p>\nSome teachers are boring, some teachers are not.  Some games are boring and some are not.  Replacing classroom with games alone won&#8217;t solve the problem how to motivate students to learn in the first place.  Force to sit quietly inside a classroom is bad, force to play a boring game is even worse!\n<\/p><\/blockquote>\n<p><!--more--><\/p>\n<p>Sep 3rd 2009 &#8211; The Economist<br \/>\nIt sounds like a cop-out, but the future of schooling may lie with video games<\/p>\n<p>SINCE the beginning of mass education, schools have relied on what is known in educational circles as \u201cchalk and talk\u201d. Chalk and blackboard may sometimes be replaced by felt-tip pens and a whiteboard, and electronics in the form of computers may sometimes be bolted on, but the idea of a pedagogue leading his pupils more or less willingly through a day based on periods of study of recognisable academic disciplines, such as mathematics, physics, history, geography and whatever the local language happens to be, has rarely been abandoned.<\/p>\n<p>Abandoning it, though, is what Katie Salen hopes to do. Ms Salen is a games designer and a professor of design and technology at Parsons The New School for Design, in New York. She is also the moving spirit behind Quest to Learn, a new, taxpayer-funded school in that city which is about to open its doors to pupils who will never suffer the indignity of snoring through double French but will, rather, spend their entire days playing games.<\/p>\n<p>Quest to Learn draws on many roots. One is the research of James Gee of the University of Wisconsin. In 2003 Dr Gee published a book called \u201cWhat Video Games Have to Teach Us About Learning and Literacy\u201d, in which he argued that playing such games helps people develop a sense of identity, grasp meaning, learn to follow commands and even pick role models. Another is the MacArthur Foundation\u2019s digital media and learning initiative, which began in 2006 and which has acted as a test-bed for some of Ms Salen\u2019s ideas about educational-games design. A third is the success of the Bank Street School for Children, an independent primary school in New York that practises what its parent, the nearby Bank Street College of Education, preaches in the way of interdisciplinary teaching methods and the encouragement of pupil collaboration.<\/p>\n<p>Ms Salen is, in effect, seeking to mechanise Bank Street\u2019s methods by transferring much of the pedagogic effort from the teachers themselves (who will now act in an advisory role) to a set of video games that she and her colleagues have devised. Instead of chalk and talk, children learn by doing\u2014and do so in a way that tears up the usual subject-based curriculum altogether.<\/p>\n<p>Periods of maths, science, history and so on are no more. Quest to Learn\u2019s school day will, rather, be divided into four 90-minute blocks devoted to the study of \u201cdomains\u201d. Such domains include Codeworlds (a combination of mathematics and English), Being, Space and Place (English and social studies), The Way Things Work (maths and science) and Sports for the Mind (game design and digital literacy). Each domain concludes with a two-week examination called a \u201cBoss Level\u201d\u2014a common phrase in video-game parlance.<br \/>\nFreeing the helots<\/p>\n<p>In one of the units of Being, Space and Place, for example, pupils take on the role of an ancient Spartan who has to assess Athenian strengths and recommend a course of action. In doing so, they learn bits of history, geography and public policy. In a unit of The Way Things Work, they try to inhabit the minds of scientists devising a pathway for a beam of light to reach a target. This lesson touches on maths, optics\u2014and, the organisers hope, creative thinking and teamwork. Another Way-Things-Work unit asks pupils to imagine they are pyramid-builders in ancient Egypt. This means learning about maths and engineering, and something about the country\u2019s religion and geography.<\/p>\n<p>Whether things will work the way Ms Salen hopes will, itself, take a few years to find out. The school plans to admit pupils at the age of 12 and keep them until they are 18, so the first batch will not leave until 2016. If it fails, traditionalists will no doubt scoff at the idea that teaching through playing games was ever seriously entertained. If it succeeds, though, it will provide a model that could make chalk and talk redundant. And it will have shown that in education, as in other fields of activity, it is not enough just to apply new technologies to existing processes\u2014for maximum effect you have to apply them in new and imaginative ways.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some teachers are boring, some teachers are not. Some games are boring and some are not. Replacing classroom with games alone won&#8217;t solve the problem how to motivate students to learn in the first place. Force to sit quietly inside a classroom is bad, force to play a boring game is even worse!<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"lc_iscn_info":[],"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[15],"tags":[41,523,524],"class_list":["post-3444","post","type-post","status-publish","format-standard","hentry","category-_newsclips","tag-economist","tag-games","tag-learning"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Games lessons - \u54f2\u5b50\u6232 Philosophist\u2019s Camp<\/title>\n<meta name=\"description\" content=\"Some teachers are boring, some teachers are not. 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But baseball has one advantage over cricket, they sell beer in the stadium. Jul 22nd 2010, Economist Comparing cricket with baseball is a good way to start a spat BRITAIN\u2026","rel":"","context":"In &quot;News Clips&quot;","block_context":{"text":"News Clips","link":"https:\/\/www.horace.org\/blog\/category\/_reference\/_newsclips\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":91,"url":"https:\/\/www.horace.org\/blog\/2005\/05\/14\/drunk\/","url_meta":{"origin":3444,"position":1},"title":"drunk","author":"hevangel","date":"May 14, 2005","format":false,"excerpt":"Haven't have so much fun for a long time, probably not since the university day. Tonight is Vanessa's, a colleague wedding. The wedding itself is pretty normal, in some sense that it is kinda boring. There was not many games for the bride and groom. 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