It pays to give

I highly doubt this scheme will work with engineers, we are trained to rationalize our decisions. If free is an option, why pay? Donating the money to the same charity separately yields better return, at least you can get the tax credit.

Economist, Jan 13 2011
Allowing consumers to set their own prices can be good for business; even better if the firms give some of it to charity

IN OCTOBER 2007 Radiohead, a British rock group, released its first album in four years, “In Rainbows”, as a direct digital download. The move drew a fair bit of attention (including from this newspaper) not only because it represented a technological thumb in the eye to the traditional music industry, but also because the band allowed listeners to pay whatever they wished for it. Some 60% of those who seized the opportunity paid nothing at all, but the band seemed pleased with the result; one estimate had it earning nearly $3m from the experiment.

One group outside the music industry taking an interest was a trio of professors then at the Rady School of Management at the University of California, San Diego: Ayelet Gneezy, Uri Gneezy and Leif Nelson (who is now at the Haas School of Business at the University of California, Berkeley). Inspired, they designed a series of experiments to gauge whether pay-what-you-want pricing would work for other businesses. Their most recent experiment, co-authored with Amber Brown of Disney Research and published in Science, also stirred in a new element: would it make any difference if firms donated some of the pay-what-you-want fee to charity?

The authors set up their pricing experiment at the exit of a roller-coaster ride at a large amusement park. Riders were offered a photograph of themselves, snapped mid-coast. The usual price was $12.95, but on one day riders were told they could pay what they wished, including taking the photo for free. A second group was charged the full price but told that half the money would go to a well-regarded health charity. Yet a third group could set the price and see half of their chosen amount donated.

Allowing customers to set the price dramatically increased the percentage of buyers—from less than 1% to 8%. Even accounting for those who took a free photo, the amusement park collected more revenue on the pay-what-you-want day than when selling for the usual fixed price.

The authors also found that of the customers who were allowed to pay what they want, those who were told that half the money would go to a good cause paid substantially more than those who were not told about the charitable donation—to the point that revenue more than tripled. (The charity did, indeed, get its promised cut.) The smallest number of purchases, meanwhile, came the day that customers had to pay the full $12.95 but half was donated.

Therefore more than simple altruism was motivating the customers who gave money for a photo they could have had for free. “One of the quirks about paying what you want,” suggests Mr Nelson, “is that it starts to signal something about who you are. Every dollar you spend is a direct reflection of how much you care about this charity and what kind of person you are. No one wants to go cheap with a charity.” He calls this phenomenon “shared social responsibility”: instead of passively accepting a firm’s assertion of its charitable donations, the customer must actively agree to give money to charity, and determine how much.

But how widespread could shared social responsibility be? Ms Gneezy is the first to point out that customer-determined pricing works best for products with low marginal costs. Since publishing their findings, the researchers have spoken to several companies interested in pursuing similar experiments with their products, including software developers and video-game designers. But offering flexible pricing on a virtual product online, instead of in person at an amusement park, may make it easier for people to “go cheap” even if a charity is involved. Combining customer-determined pricing, corporate social responsibility, and increased profits will be tricky to pull off, and not every company will be able to do it—just like not every band can put their album online for free and still profit.

年輕彗星的肖像

在一般情況下﹐主角通常是一套動畫最受歡迎的角色。在高達UC系列中﹐駕高達的才是主角﹐但演反派的紅彗星馬沙﹐論人氣肯定比眾主角高出很多﹐甚至連他駕的機體也比高達受歡迎。他那個假面的經典造型﹐更成為了後來高達系列中﹐反派角色標準服飾。漫畫「年輕彗星的肖像」﹐便是講述一年戰爭完結到Z高達之間﹐他在那空白七年中的故事。當了這麼多年大配角﹐這次終於輪到馬沙擔正做主角﹐亦是少數以從自護角度﹐去看殖民衛星獨立運動。

在UC歷史中這空白的七年相對和平﹐漫畫不能過份歪曲正史的事件﹐所以沒有大規模的戰鬥場面。漫畫中的戰鬥場面﹐只限於幾台MS之間的游擊戰﹐連最後那場阿古捷斯內亂﹐參戰機體數目也只有十數台。每場戰鬥有點像自護MS博物館巡禮﹐所有一年戰爭的經典機體也有出場﹐還有一些當年只出過MSV模型的機體﹐裝上腳的完全自護號﹐黑色三連星高機動渣古﹐搭載卡碧尼系統的大魔試作機﹐京寶梵改良型等等﹐讓老高達迷可以懷舊一番。

故事的主線﹐當然是細說馬沙和哈瑪嘉的情史。一年戰爭後﹐馬沙逃到地球圈外圍﹐自護在小行星帶的阿古捷斯基地。哈瑪嘉當年只是個十四歲情竇初開的少女﹐還未成為日後新自護的女魔頭﹐只是阿古捷斯提督的千金少姐。這套漫畫終於為馬沙一洗蘿莉控的污名﹐哈瑪嘉單戀馬沙﹐但他卻選擇成熟的女軍官。說不定馬沙如果接受哈瑪嘉﹐她便不會後來性格乖張﹐奧干與新自護談判就不會破裂。在奧干與新自護聯手下﹐泰坦斯和哥洛斯大慨不堪一擊﹐Side 3再獨立也不是沒有可能。後來到馬沙之反擊的年代﹐兜兜轉轉馬沙又回到阿古捷斯﹐那當初又何必離開呢。倒不如留在哈瑪嘉身旁﹐以男色迷惑小女孩﹐自己當個攝政皇﹐可以更快建立新自護的勢力。

萌是現今漫畫的主流﹐連走軍武派路線的UC高達也不能幸免。漫畫中新人類泛濫﹐更巧合全部都是美少女。看Z高達那個哈瑪嘉﹐完全想不到在她剪招版冬菇頭前﹐竟然也有可愛的一面。那個駕三連星機的女生﹐除了不能用浮炮外﹐大慨新人類能力是UC之冠﹐可以用一發子彈角決一台高達。可惜她拋下一句她不管奧干和泰坦斯之間聯邦內戰便走了﹐要不然在Z高達或馬沙之反擊中出場﹐阿寶和嘉美尤也得靠邊站。至於駕黑色白雪號的女生﹐戲份不多像是臨完場才安排出來﹐與哈瑪嘉做場對手戲﹐好襯托她的新人類能力。

笨大拍完獨角獸的OVA﹐如果想繼續在UC世界淘寶﹐不妨考慮把這套漫畫動畫化﹐相信會有很多UC老餅支持。